WA Roleplaying Act

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WA Roleplaying Act

Post  Great Eurussia on Sun Oct 05, 2014 7:08 am



WA ROLEPLAYING ACT
Authored by the Empire of Great Eurussia
Co-authored by the Grand Empire of Xolox


Acknowledging the importance of roleplaying in the World Alliance and acknowledging the need to level the playing field among nation states. Eurussia and Xolox initiated an Open Forum to outline the initial rules for roleplaying in the region based on experience and the needs of times. Hence, we propose the World Alliance Roleplaying Act.

Section 1 - Tracker



The World Alliance Tracker is any statistical measurement tool well accepted by the WA and approved by Founder that serves as the source of statistical data for the actions of roleplaying nation states. However, acknowledging that the control of these third party trackers are beyond the authority of the WA and the NS, this may change any time based on the availability of the WA Tracker.
Currently, we shall use Broomdces.com.


Section 2 - Population



The roleplay population of a nation state shall be 10% of its Nation States population. This can be achieved through the formulas below:

  • RP population = NS population * 10%
  • RP population = NS population * 0.10
  • RP population = NS population ÷ 10

Section 3 - Military


The roleplay total military force (personnel) of a nation state shall be achieved through the use of the NS Analysis on Defense Forces and the formula below:

  • RP military = NS population * NSA on DF / 100,000

Section 4 - Ten Percent Policy


Based on the  Broomdces.com Tracker, the statistical data on the following categories shall be adjusted where its ten percent value shall become its official roleplay equivalent value. Or through the formula below:

  • RP value = Tracker value * 10%
  • RP value = Tracker value * 0.10
  • RP value = Tracker value / 10

And these concerned categories are as follows:

  • Gross Domestic Product
  • Consumptions
  • Exports
  • Imports
  • Trade Net
  • Criminals
  • Elderly, Disabled, & Retirees
  • Students & Youth
  • Unemployed but Able
  • Working Class
  • Government Budget
  • Government Expenditure
  • Government Wastes
  • Budget on Administration
  • Budget on Social Welfare
  • Budget on Healthcare
  • Budget on Education
  • Budget on Religion & Spirituality
  • Budget on Defense
  • Budget on Law & Order
  • Budget on Commerce
  • Budget on Public Transport
  • Budget on Environment
  • Budget on Social Equality
  • Black & Gray Markets
  • Average Annual Criminal's Income / Savings
  • Recovered Product, Fines & Fees
  • Guns & Weapons
  • Drugs & Pharmaceuticals
  • Extortion & Blackmail
  • Counterfeit Goods
  • Trafficking & International Sales
  • Theft & Disappearance
  • Counterfeit Currency & Instruments
  • Illegal Mining, Logging, & Hunting
  • Basic Necessities
  • School Loan Fraud
  • Gross Regional Product
  • Region Wide Imports

Based on the Broomdces.com Tracker, the statistical data on the following categories shall remain constant and their exact values shall become their official roleplay equivalent values. They are as follows:

  • Exchange Rates
  • GP per Capita
  • Average Salary per Employee
  • Unemployment Rate
  • Income Tax Rate
  • Consumer Confidence Rate
  • Work Enthusiasm Rate 
  • Government Efficiency Rate

If another tracker is used, the same provisions shall apply unless otherwise the Founder or the RP Moderators finds that the application of this law towards the adjustments of certain values on other trackers are deemed unrealistic.
Section 5 - Per Turn Policy
To maintain fairness among nation states in all roleplay events, it is mandatory that in every action of an (action) sending nation state, there must be a counter reaction from the receiving nation, before the (action) sending nation state could make another action regarding that particular roleplaying event.
Initially, these provisions should apply to the following:

  • Military advancements by turn - All nation states are required to wait for the other nation/s turn/s before it can make another military advancement against the involved nation/s. Unless otherwise the nation involved haven't made any turn for the last 36 hours, then a move can be made by next nation or group of nations.
  • Determination of casualties per turn - All nation states are required to accumulate casualties on troops or losses on assets (with troops of course) if a turn involved an exchange of attacks.
  • Determination of involved troops per turn - All nation states are required to mention the number of troops involved in every single turn of a nation's military forces are directly involved in a particular roleplaying event.





Section 6 - Major Warfare Rules



In support to Section 5 of this Act, these additional rules shall be applied and be followed absolutely, mandatorily in all roleplaying events related to warfare:

  • Troops as basis for military assets - As it is required to determine the number of troops involved in every turn, for example you deployed 100 troops, your tanks can carry 5 troops, your jets can carry 2 troops, and your frigates can carry 50 troops, it is expected that in your turn, there could be possible involvement of 100 troops where 50 troops are in 1 frigate, 30 troops are in 6 tanks, and 20 troops are in 10 jets. That's it!

  • Capital City Downfall in three minimum turns per nation - If nation A invades the capital city of nation B then nation B retaliates (A-1, B-1). And nation A attacks again the capital city of nation B then nation B fights back (A-2, B-2). And nation A again attacks the capital city of nation B then nation B fights back for the last time and incurred lots of losses (A-3, B-3), nation A can now march to the capital city of nation B in victory!

  • Real life as basis for roleplay military assets - If American tanks can carry 5 troops and Russian tanks can carry 9 troops per tank, you cannot have roleplay tanks that can carry 10 troops or more. If British frigates can carry 150 troops and French frigates can carry 250 troops, you cannot have roleplay frigates that can carry 251 troops or more. If Chinese fighter jets can carry 1 troop and Japanese jets can carry 2 troops, you cannot also have roleplay gets that can carry 3 troops or more!!!


Section 7 - Roleplay Age
This Act is applicable only to Modern Technology Age of roleplaying which shall be defined as the exact equivalent of real life modern age and advancement. Therefore, all roleplay technologies shall not exceed today's standards.

Section 8 - Implementation

All nation states are absolutely and mandatorily required to adhere to this Act and all nation states are encouraged to report any violation of this Act to the Founder and the RP Moderators for immediate action.

http://worldalliance.postalboard.com/t590-passed-wa-roleplaying-act#22878


Section 9 - Roleplay Integrity


This section is intended to prevent what is commonly known as "godmodding". If needed, a participant in the roleplay may request the arbitration of an unbiased or unaligned Roleplay Moderator or the Founder to settle a dispute concerning the feasibility of a battle report. The one who requests the arbitration may choose who the arbitrator is, as long as they are not involved with any side of the war or battle in question(unless the one accused agrees to this). Once the arbitrator has dealt with the issue, their judgement may not be disputed unless another unbiased or unaligned moderator exists to be appealed to. If there are no candidates for the job, the dispute may be put to vote by the Security Council.[/justify]


Last edited by Great Eurussia on Thu Feb 05, 2015 8:59 pm; edited 3 times in total (Reason for editing : Amendment)
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Great Eurussia
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WA Roleplaying Act Amendment

Post  Great Eurussia on Thu Feb 05, 2015 8:49 pm

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Great Eurussia
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